Interesting puzzles Archives - Crosswordpuzzles Blog with browser puzzle games Tue, 02 Apr 2024 11:39:34 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://crosswordpuzzles.onl/wp-content/uploads/2024/04/cropped-gaming-console-153678_640-32x32.png Interesting puzzles Archives - Crosswordpuzzles 32 32 Overview of The Talos Principle https://crosswordpuzzles.onl/overview-of-the-talos-principle/ Thu, 07 Mar 2024 11:29:00 +0000 https://crosswordpuzzles.onl/?p=58 The Talos Principle is a three-dimensional puzzle game that involves clearing a path to sigils (items you collect throughout the game) using different tools at each location.

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The Talos Principle is a three-dimensional puzzle game that involves clearing a path to sigils (items you collect throughout the game) using different tools at each location. When the job is done, you pick up the sigil and run to another location to do the same. You need to collect these sigils in order to use them to open access to the next worlds and new items in the game. Once you have collected all the sigils for a particular task, you need to put them together in another type of puzzle, which is a local variation of Tetris. After that, you can move on.

The player’s main obstacles on the way to the sigils are a kind of power shields-doors that prevent the character from moving freely within each puzzle. Several types of drones or turrets can also block the path. The player will get out of the situation by using and combining a number of devices: deactivators (neutralize power barriers, drones, and turrets), boxes (allow you to put other objects on them or jump on these boxes yourself), connectors (serve as a method of transmitting power beams to their receivers, which in turn allows you to open power doors), etc. If you have difficulty solving a particular task, you can leave it and come back later.

The Talos Principle is a three-dimensional puzzle game that involves clearing a path to sigils (items you collect throughout the game) using different tools at each location. When the job is done, you pick up the sigil and run to another location to do the same. You need to collect these sigils in order to use them to open access to the next worlds and new items in the game. Once you have collected all the sigils for a particular task, you need to put them together in another type of puzzle, which is a local variation of Tetris. After that, you can move on.

The player’s main obstacles on the way to the sigils are a kind of power shields-doors that prevent the character from moving freely within each puzzle. Several types of drones or turrets can also block the path. The player will get out of the situation by using and combining a number of devices: deactivators (neutralize power barriers, drones, and turrets), boxes (allow you to put other objects on them or jump on these boxes yourself), connectors (serve as a method of transmitting power beams to their receivers, which in turn allows you to open power doors), etc. If you have difficulty solving a particular task, you can leave it and come back later.

It should be noted that the puzzles can be very difficult (and even more difficult with collecting stars), so the game would benefit from the ability to receive clearer hints than indirect hints from the messengers. However, the game doesn’t provide such features – the authors decided to torture the players’ cerebral cortices or raise the rating of the walkthrough channels on Youtube.

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Puzzler World https://crosswordpuzzles.onl/puzzler-world/ Wed, 06 Mar 2024 11:22:00 +0000 https://crosswordpuzzles.onl/?p=55 Puzzler World brings over 1200 puzzles of 8 popular types to your PC. Fans of Conceptis graphic logic puzzles will be happy to know that in addition to Crossword

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Puzzler World brings over 1200 puzzles of 8 popular types to your PC. Fans of Conceptis graphic logic puzzles will be happy to know that in addition to Crossword, Wordsearch, Fitword, Sudoku, Codeword, Spot the Difference and Silhouette puzzles, Puzzler World also offers 83 Conceptis Link-a-Pix puzzles available in 10×10, 20×20 and 25×25 sizes.

Puzzler World is divided into two game modes: Quickplay, for quick puzzle solving, and Challenge, for in-depth play, where you can prove your puzzle skills and tackle a large number of puzzles and bonus games available.

Successful players can win hint tokens that can be spent on hints and solutions, as well as unlock exciting bonus games from six additional games that can be unlocked; Gallows, Chain Letters, Equate, Jigsaw, Picture Quiz and Missing Piece. The game also boasts a handwriting recognition feature that allows players to teach the game their unique alphabet and handwriting style.

Key features:

  • Challenges: Play for bonus games and rewards or beat your personal best;
  • Family Favorites: Includes word search, crossword, Sudoku, spot the difference, silhouette, code word, Fitword, and Link-a-Pix;
  • Quick Play: An instant way to improve your puzzle skills;
  • Bonus Games: Unlock additional bonus games in Challenge Mode, including Gallows, Match, Puzzle, Picture Quiz, Chain Letters, and Missing Piece;
  • Handwriting Recognition: You can write in your own handwriting style, which the game will learn to recognize.

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Monument Valley: An Overview https://crosswordpuzzles.onl/monument-valley-an-overview/ Mon, 19 Feb 2024 11:14:00 +0000 https://crosswordpuzzles.onl/?p=52 Monument Valley inspires. It also calms you down, develops spatial thinking, and sets you in the right mood. If you are tired of the endless stream of identical games, buy Monument Valley.

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Monument Valley inspires. It also calms you down, develops spatial thinking, and sets you in the right mood. If you are tired of the endless stream of identical games, buy Monument Valley. However, this material is not a strict call to buy. It is only a subjective story about the impressions that the game gave. Each of you will have different impressions.

The genius (we are almost not afraid to use this word here) of Monument Valley game lies in its moderate simplicity. It is complex enough to make you think for half an instant. In front of us is an uncomplicated puzzle, which will require your spatial thinking and basic imagination, which you liked to use in geometry lessons at school. The main character is a certain Princess Ida. At the very beginning of the game we know nothing about her. With each new stage, small details about her personality are revealed to us. Yes, she is young, and also a bit silly. She’s also a runaway. And a thief. Well, so on and so forth. Truth be told, the princess in Monument Valley is “no” character. This is done on purpose, of course. The player must concentrate on spatial illusions, solving puzzles. And they are just great here.

There’s the floor, it became a ceiling in a second. Or a sheer wall. And these steps are not really visible unless you move the platform. And if you change the angle, the obstructing abyss will disappear, merge with the wall and disappear from sight. It will disappear not only for our eyes, but also for the heroine. The main rule of interaction with the little princess is that what you see and how you see it is exactly how she perceives everything. You and the heroine perform at the same time.

Problem solving is harmonized with wonderful, simply magical music. Really, it is a monstrous limitation of the text material – it is impossible to convey in words how beautiful are all those melodies that will play in the dynamics of the device. Just trust us, and you will not be disappointed during the direct acquaintance with Monument Valley.

As for the difficulty, we should also note that the game will “show its teeth” only on the later levels – in particular, the cube puzzle promises to cause a lot of trouble. Enemies sometimes appear here – but they, let’s say, are not out of the general atmosphere and style. The enemies are anthropomorphic crows – you won’t be afraid of them, as they are drawn very schematically, as well as the princess herself. The crows caw and cause minimal discomfort, sometimes preventing you from advancing to your goal. Among Ida’s allies will be seen a Totem, a large stone with an animated, imagine an eye. The silent stone will help you sneak towards your final goal, requiring you to be close to it in return.

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The Witness review https://crosswordpuzzles.onl/the-witness-review/ Fri, 12 Jan 2024 11:06:00 +0000 https://crosswordpuzzles.onl/?p=47 Many gamers are accustomed to what the modern gaming industry offers, and few major developers risk surprising players.

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Many gamers are accustomed to what the modern gaming industry offers, and few major developers risk surprising players. Of course, no one wants to put millions of dollars and several years of development on the line to create an experimental or unconventional project.

In a sense, The Witness is such a non-standard game, but nevertheless, the developers from Thekla Inc. led by Jonathan Blow, known for his little masterpiece Braid, spent 7 years and 8 million dollars to create it. At the same time, Thekla Inc. also acted as a publisher, which allowed Jonathan to make no concessions if the game was published by another company.

Braid was a kind of phenomenon, thanks to the very successful use of time rewind mechanics in creating puzzles. So Blow, in his own words, used the basic formula of Braid and implemented a concentrated version of it in The Witness, where you don’t understand anything at first, and then everything gradually becomes clear and obvious.

The game starts with you getting out of a tunnel on a mysterious island filled with various puzzles, riddles, and symbols. Gradually, without any hints, the game teaches you how the local puzzle mechanics work. I must admit that Blow is very good at anticipating the player’s thought process. The way each group of puzzles is solved is skillfully directed by the developer and sometimes makes you smile when you realize it.

Relatively speaking, almost every puzzle is a panel on which we need to draw a line from one point to another, taking into account the specifics of each panel. At first, it may even seem boring. You’ll be disappointed that the game rarely offers anything other than panels with puzzles. But don’t let your first impressions confuse you. After exploring the island a bit, you’ll realize that the variety of these puzzles is simply amazing.

There are about 650 puzzles in the game, and somehow the process of solving them can be so absorbing that only when you hear the early birds chirping do you realize that you have to go to work or school.

If you were expecting some kind of reward for solving the puzzles, you will be somewhat disappointed. Blow didn’t use the typical way of rewarding the player, where they are rewarded for any small action. Instead, each puzzle you solve will bring you closer to solving further, more difficult puzzles, which are available from the very beginning of the game. Solving them will lead you to the ending and a possible explanation of what this strange island is and what our role is on it. The purpose of most puzzles is to teach you, and the reward for completing them is mastering a certain mechanic or logic, not some coin or storyline.

The puzzles themselves, by the way, will make you doubt your mental abilities at the very least. They are very difficult, very difficult. Very. The Wintess has already been dubbed Dark Souls in the puzzle genre. Nevertheless, the game encourages you to be attentive. And it is precisely because of inattention and haste that it can be difficult for some players.

In each region, you need to activate a yellow box with a ray by solving a series of puzzles there. Each beam will be directed to the top of the mountain where you will be finished. To finally get access to it, you’ll need to activate seven out of ten rays. Of course, all ten will allow you to learn something more.

There are several endings to the game, and if you’ve completed the game and received the End Game achievement, you may be surprised to find that you’ve actually completed 10-12% of the game. So, The Witness has a lot more to offer you, if you are interested in it.

The visuals are stunning. The bright colors, mirror-clear water, and lighting make The Witness an extremely magical game. The glare of the sun, reflections in the water, shadows of branches, and even sounds will help you solve puzzles, so over time it will become clear that everything in the game has a purpose and it’s not just for beauty.

The island itself is conditionally divided into regions, each with its own kind of puzzles, with its own rules and conditions. There is almost no music, and this, of course, has its own reasons. The developer seems to be forcing us to look at everything differently, to listen, to look closely, to doubt. The wind howling in the bamboo forest, strange echoes in the bell tower, various silhouettes and numerous stone sculptures of people – everything seems to be trying to convey something to us.

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